Within a dozen turns I had access to assassins, priests, and engineers that feature a host of unique abilities with which to destroy my enemies without needing to commit my forces to a massive battle. They may be the weakest race offensively, but they have amazing advantages when it comes to controlling the map and affecting surrounding enemy territories. From corruption levels to food reserves to sowing seeds of plagues, this is the most advanced race Total War: Warhammer has yet to offer. This race is my second favourite to play as because of all the micromanagement players have to keep their eyes on. Lastly we come to the filthy hordes of Skaven, who fester in the burrows of ruins and feast on their enemies. While at first the Dark Elves might seem like a clone of the High Elves because they share a similar name, their unique unit composition and exclusive gameplay mechanics make them feel like a race that stands on its own. TOTAL WAR WARHAMMER 2 RACES GUIDE FULLOnce the meter is full the army is granted a massive buff that can tear through enemy forces like butter. The Dark Elves’ best mechanic is “murderous prowess”, a meter which fills up for every death that occurs on the battlefield. After summoning one of their exclusive Black Ark units, Dark Elf players can spread their waves of destruction far easier and obtain more slaves to build up their empire. Just as ancient as the High Elves are their counterpart, The Dark Elves, which are a perfect choice for offensive focused players because of their rush-down gameplay. As the High Elves build their armies they gain a unique resource known as influence, which they can use to apply pressure to other factions to ally with their goals and bend to their will. Their political game is one of the more interesting aspects to them. It also doesn’t hurt to have access to three different kinds of dragon and two huge birds. Next up are the Ancient High Elves, who are the easiest race to approach thanks to their mix of offensive and defensive units. The Lizardmen’s key strategies involve claiming territory to build a network of magical energy known as the geomantic web, which grants buffs and benefits to their armies. The eclectic mix of savage warriors and feral dinosaurs are insanely fun to field when they go on rampages, but I also enjoyed their political game quite a bit. After gushing about them during my E3 preview it was clear this was my go-to race for my first campaign playthrough. Without further ado let’s introduce the games key factions, starting with my personal favourite, the Lizardmen. Total War: Warhammer 2 (PC) – image credit: Creative Assembly and Sega This adds new depth to the gameplay of traditional Total War games by thrusting players into a race for power instead of just focusing on territorial conquest. The Vortex isn’t just for show though, it’s a critical gameplay component players need to pay attention to during their campaign because it is the primary win condition. Now in a vulnerable state, each of the four new races enter into a war to take control of the Vortex’s mystic powers in order to accomplish their own ambitions. Set in the New World, the campaign in Total War: Warhammer 2 is centred on The Great Vortex, a powerful maelstrom of energy that has been thrown out of balance by unforeseen forces. Speaking as a player of the Fantasy Miniatures game it was a treat to see the units on the tabletop come to life in the first entry, but with the addition of four new playable races and an ambitious new campaign, Warhammer 2 reaches a depth of strategy that makes it stand out as one of the best Total War games to date. As the gates to the Old World temporarily close, players embark on a new campaign of conquest and power in the second entry of Creative Assembly’s planned trilogy, Total War: Warhammer 2.
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